This English reading teaching pack for Key Stage One gets the children to read and answer a range of comprehension questions to explore the structure and content of the traditional story about the frog prince.

The class can suggest how the sequence of events in the story might continue when the prince gets changed back into an ugly frog at the end of the narrative.

Download this teaching pack including a shared reading text, activity worksheets and an interactive presentation to read and answer a range of comprehension questions to explore the structure and content of the traditional story about the frog prince

Activities in this teaching pack include a shared reading text to explore the sequence of events and characters in a traditional story and a differentiated set of worksheets to answer comprehension questions and complete sentences about the structure and content of a traditional story.

The interactive presentation gets the children to explore the format and content of a traditional story by identifying the sequence of events and their impact on the narrative.

This lesson is part of an English scheme of work to get the children to read and answer comprehension questions about the structure and format of a range of stories with traditional narrative sequences. There are teaching activities for shared learning, differentiated worksheets to support independent learning and interactive presentations to introduce concepts and key skills.

  • Farm Toys

    Farm Toys

    Design and make different toys that include a movement mechanism to illustrate things found and used on a farm

  • Farm Puppet

    Farm Puppet

    Explore how to design and make a puppet of a farmer using a movement mechanism to illustrate the matching actions of the character

  • Spinning Toy

    Spinning Toy

    Investigate how to build a model of a toy that includes rotational movements to show some of the different actions that might happen on a farm

  • Farm Animals

    Farm Animals

    Design and build a model of a toy that uses card linkages to create a range of different movements to represent actions of an animal that lives on a farm