Farm Toys

This design technology scheme of work for Key Stage One gets the children to design and make different toys that include a movement mechanism to illustrate things found and used on a farm. The class can try making model toys using card linkages and rotation to create different movements.

Design and make different toys that include a movement mechanism to illustrate things found and used on a farm

Lesson One : Toy Movements
Identify, describe and record some of the different ways that a range of toys can be moved about when playing games

Lesson Two : Sliding Toys
Practise shaping and combining different materials to produce a model of a toy that includes a moving element for a sliding action

Lesson Three : Wobbly Toys
Explore how to design and build a model of a farm toy that uses card linkages to create different movements to show the matching actions of an animal

Lesson Four : Farm Animals
Design and build a model of a toy that uses card linkages to create a range of different movements to represent actions of an animal that lives on a farm

Lesson Five : Spinning Toy
Investigate how to build a model of a toy that includes rotational movements to show some of the different actions that might happen on a farm

Lesson Six : Farm Puppet
Explore how to design and make a puppet of a farmer using a movement mechanism to illustrate the matching actions of the character
-
Van Gogh
Investigate and replicate the work and painting style of a famous artist from the past by producing a matching landscape of the school building
-
Harbour Labels
Practise structuring and formatting different word processed documents to describe a range of ships and boats seen in a harbour
-
Islam
Explore and illustrate some of the different stories, beliefs and practices of the Islamic religion including special festivals and sacred texts
-
Farm Prints
Practise and demonstrate different techniques when printing a range of shapes and patterns that can reflect themes and ideas related to farming