This design technology scheme of work for Key Stage One gets the children to design and make different toys that include a movement mechanism to illustrate things found and used on a farm. The class can try making model toys using card linkages and rotation to create different movements.

Design and make different toys that include a movement mechanism to illustrate things found and used on a farm

Lesson One : Toy Movements

Identify, describe and record some of the different ways that a range of toys can be moved about when playing games

Lesson Two : Sliding Toys

Practise shaping and combining different materials to produce a model of a toy that includes a moving element for a sliding action

Lesson Three : Wobbly Toys

Explore how to design and build a model of a farm toy that uses card linkages to create different movements to show the matching actions of an animal

Lesson Four : Farm Animals

Design and build a model of a toy that uses card linkages to create a range of different movements to represent actions of an animal that lives on a farm

Lesson Five : Spinning Toy

Investigate how to build a model of a toy that includes rotational movements to show some of the different actions that might happen on a farm

Lesson Six : Farm Puppet

Explore how to design and make a puppet of a farmer using a movement mechanism to illustrate the matching actions of the character

  • Sporting Poems

    Sporting Poems

    Practise writing poems with patterned language and rhythm structures to describe movements and actions connected to different sports and games

  • Food and Drink

    Food and Drink

    Select powerful and descriptive vocabulary to use in poems describing different types of food and drink that can be enjoyed for a range of meals

  • Sea Animals

    Sea Animals

    Identify, describe and compare some of the different plants and animals that can be found living in a marine habitat including in the sea or on the beach

  • Number Bonds to Twenty

    Number Bonds to Twenty

    Investigate and model how to use mental calculation techniques when working with concrete objects and diagrams to identify pairs of numbers that make sums to twenty