Farm Toys

This design technology scheme of work for Key Stage One gets the children to design and make different toys that include a movement mechanism to illustrate things found and used on a farm. The class can try making model toys using card linkages and rotation to create different movements.

Design and make different toys that include a movement mechanism to illustrate things found and used on a farm

Lesson One : Toy Movements
Identify, describe and record some of the different ways that a range of toys can be moved about when playing games

Lesson Two : Sliding Toys
Practise shaping and combining different materials to produce a model of a toy that includes a moving element for a sliding action

Lesson Three : Wobbly Toys
Explore how to design and build a model of a farm toy that uses card linkages to create different movements to show the matching actions of an animal

Lesson Four : Farm Animals
Design and build a model of a toy that uses card linkages to create a range of different movements to represent actions of an animal that lives on a farm

Lesson Five : Spinning Toy
Investigate how to build a model of a toy that includes rotational movements to show some of the different actions that might happen on a farm

Lesson Six : Farm Puppet
Explore how to design and make a puppet of a farmer using a movement mechanism to illustrate the matching actions of the character
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Vehicle Numbers
Investigate and record how to make and count models of objects to ten, twenty and thirty to match objects related to different types of vehicles
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Bible Stories
Research and illustrate how the teachings of Jesus are presented in different stories from the Bible
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Word Matching
Identify, match and record the initial sounds that have been used in a range of cvc words beginning with different letters
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Family Toys
Investigate and record how a selection of different toys and games that were owned by families have changed and developed over time