Remote Control

This computing scheme of work for Key Stage One gets the children to select and record sequences of instructions that can be used to control and move a programmable toy around different routes. The class can describe some of the shapes and symbols used on different buttons to match their specific functions.

Select and record sequences of instructions that can be used to control and move a programmable toy along and around different routes

Lesson One : On and Off

Investigate different control methods that can be utilised when playing with and operating different battery powered toys

Lesson Two : Journey Maze

Select and record sets of instructions that can be used to complete the movement of a toy robot through a maze

Lesson Three : Button Controls

Identify and record different outputs that can result when buttons are pressed on a programmable toy

Lesson Four : Button Sequences

Identify and record movements that can be made by a programmable toy following sequences of actions

Lesson Five : Toy Journeys

Select and devise a sequence of instructions to command a programmable toy around a route

Lesson Six : Toy Mazes

Select and record sequences of instructions to move a programmable toy around a maze

  • Number Doubles

    Number Doubles

    Model and record how to double different numbers to twenty using concrete equipment and pictorial diagrams to support calculations

  • Zoo Animal Doubles

    Zoo Animal Doubles

    Practise doubling different numbers of animals that might be seen at a zoo recorded in words and digits to ten using diagrams and number lines to model each product

  • Doubles Facts

    Doubles Facts

    Identify, match and record the doubles of different numbers to ten using concrete equipment and repeated addition to support each multiplication number calculation

  • Tower Doubles

    Tower Doubles

    Practise counting and doubling different numbers of cubes that have been used to make a range of towers to five, ten and fifteen