Remote Control

This computing scheme of work for Key Stage One gets the children to select and record sequences of instructions that can be used to control and move a programmable toy around different routes. The class can describe some of the shapes and symbols used on different buttons to match their specific functions.

Select and record sequences of instructions that can be used to control and move a programmable toy along and around different routes

Lesson One : On and Off
Investigate different control methods that can be utilised when playing with and operating different battery powered toys

Lesson Two : Journey Maze
Select and record sets of instructions that can be used to complete the movement of a toy robot through a maze

Lesson Three : Button Controls
Identify and record different outputs that can result when buttons are pressed on a programmable toy

Lesson Four : Button Sequences
Identify and record movements that can be made by a programmable toy following sequences of actions

Lesson Five : Toy Journeys
Select and devise a sequence of instructions to command a programmable toy around a route

Lesson Six : Toy Mazes
Select and record sequences of instructions to move a programmable toy around a maze
-
Sporting Poems
Practise writing poems with patterned language and rhythm structures to describe movements and actions connected to different sports and games
-
Food and Drink
Select powerful and descriptive vocabulary to use in poems describing different types of food and drink that can be enjoyed for a range of meals
-
Sea Animals
Identify, describe and compare some of the different plants and animals that can be found living in a marine habitat including in the sea or on the beach
-
Number Bonds to Twenty
Investigate and model how to use mental calculation techniques when working with concrete objects and diagrams to identify pairs of numbers that make sums to twenty