Remote Control

This computing scheme of work for Key Stage One gets the children to select and record sequences of instructions that can be used to control and move a programmable toy around different routes. The class can describe some of the shapes and symbols used on different buttons to match their specific functions.

Select and record sequences of instructions that can be used to control and move a programmable toy along and around different routes

Lesson One : On and Off

Investigate different control methods that can be utilised when playing with and operating different battery powered toys

Lesson Two : Journey Maze

Select and record sets of instructions that can be used to complete the movement of a toy robot through a maze

Lesson Three : Button Controls

Identify and record different outputs that can result when buttons are pressed on a programmable toy

Lesson Four : Button Sequences

Identify and record movements that can be made by a programmable toy following sequences of actions

Lesson Five : Toy Journeys

Select and devise a sequence of instructions to command a programmable toy around a route

Lesson Six : Toy Mazes

Select and record sequences of instructions to move a programmable toy around a maze

  • Sporting Poems

    Sporting Poems

    Practise writing poems with patterned language and rhythm structures to describe movements and actions connected to different sports and games

  • Food and Drink

    Food and Drink

    Select powerful and descriptive vocabulary to use in poems describing different types of food and drink that can be enjoyed for a range of meals

  • Sea Animals

    Sea Animals

    Identify, describe and compare some of the different plants and animals that can be found living in a marine habitat including in the sea or on the beach

  • Number Bonds to Twenty

    Number Bonds to Twenty

    Investigate and model how to use mental calculation techniques when working with concrete objects and diagrams to identify pairs of numbers that make sums to twenty