Remote Control
This computing scheme of work for Key Stage One gets the children to select and record sequences of instructions that can be used to control and move a programmable toy around different routes. The class can describe some of the shapes and symbols used on different buttons to match their specific functions.
Select and record sequences of instructions that can be used to control and move a programmable toy along and around different routes
Lesson One : On and Off
Investigate different control methods that can be utilised when playing with and operating different battery powered toys
Lesson Two : Journey Maze
Select and record sets of instructions that can be used to complete the movement of a toy robot through a maze
Lesson Three : Button Controls
Identify and record different outputs that can result when buttons are pressed on a programmable toy
Lesson Four : Button Sequences
Identify and record movements that can be made by a programmable toy following sequences of actions
Lesson Five : Toy Journeys
Select and devise a sequence of instructions to command a programmable toy around a route
Lesson Six : Toy Mazes
Select and record sequences of instructions to move a programmable toy around a maze
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Number Doubles
Model and record how to double different numbers to twenty using concrete equipment and pictorial diagrams to support calculations
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Zoo Animal Doubles
Practise doubling different numbers of animals that might be seen at a zoo recorded in words and digits to ten using diagrams and number lines to model each product
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Doubles Facts
Identify, match and record the doubles of different numbers to ten using concrete equipment and repeated addition to support each multiplication number calculation
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Tower Doubles
Practise counting and doubling different numbers of cubes that have been used to make a range of towers to five, ten and fifteen