Viking Longships

This computing scheme of work for Key Stage Two gets the children to select, combine and adjust different graphic shapes to create the design for a replica Viking longship sail. The class can practise different ways of moving, shading and resizing graphic shapes which can be combined into an illustration of a Viking.

Select, combine and adjust different graphic shapes to create the design that could be used on a replica Viking longship sail

Lesson One : Changing Shapes

Investigate and practise some of the different ways of inserting and adjusting a range of 2D shapes using a graphics software program

Lesson Two : Line Shapes

Practise and record some of the different ways of drawing curved and straight lines as part of a graphic design representing an aspect of Viking life

Lesson Three : Mixing Shapes

Investigate and illustrate some of the different ways of layering and ordering shapes in a graphic design that can be used to represent an aspect of Viking life in the past

Lesson Four : Sail Design

Explore and record how to insert and adjust a range of different shapes to create the matching design for a Viking Longship sail

Lesson Five : Design Edit

Practise changing and editing the selected design of a graphic shape that can be used to represent a Viking Longship sail

Lesson Six : Sail Presentation

Produce and perform a class presentation to explain reasons for graphic design choices when creating a shape representing a Viking longship sail

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