Design Technology Teaching Resources
Discover some schemes of work, lesson plans, classroom worksheets and interactive activities to develop skills in design technology in Key Stage One covering construction, materials, food, textiles and movement mechanisms
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Castle Building
Explore and model some of the different shapes and techniques that can be used to construct a model of a castle showing the main parts and their functions
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City Cafe
Select and combine different ingredients to design and make a range of foods including sandwiches and cakes that can be sold in café in a city location
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Farm Toys
Design and make different toys that include a movement mechanism to illustrate things found and used on a farm
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Punch and Judy
Select, shape and combine textile and other materials to make a range of puppet characters that can be used to narrate a traditional story
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Sandwiches
Select and prepare a range of different foods to use when following a recipe to make a sandwich for a picnic
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Scarecrows
Select and combine different materials to design and make scarecrows for a garden to match identified success criteria
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Toy Vehicles
Select and combine different materials to make a model of a toy vehicle with a movement mechanism to match chosen success criteria
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Money Coin Sums
Practise identifying, combining and recording sets of coins that can make matching sums that can be used when shopping for different products
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Maths Number Assessment
Assess abilities in working with numbers to solve abstract and contextual problems when calculating sums, products and quotients using different techniques and methods
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Animal Lists
Investigate how to compile lists using commas to present information about some of the special animals that live in habitats around the world
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English Spelling Assessment
Assess abilities in spelling different vocabulary words based on the National Curriculum programmes of study for Key Stage One