Lesson One – On and Off

This computing teaching pack for Key Stage One gets the children to investigate and describe some of the different control methods that can be utilised when playing with and operating battery powered toys.

The class can identify and explain the functions of any buttons that can be used when controlling the movement of each toy to produce specific events or actions.

Download this teaching pack including a lesson plan, classroom activities and an interactive presentation to teach the children to investigate and describe different control methods that can be utilised when playing with and operating different battery powered toys

Activities in this teaching pack include display posters to identify and explain how to control different objects by using a range of buttons and a table display card to suggest how to control a battery powered toy by using different button presses for a range of specific functions and actions.

The interactive presentation gets the children to investigate different control methods that can be utilised when playing with and operating different battery powered toys

This lesson is part of a computing scheme of work to get the children to select and record sequences of instructions that can be used to control and move a programmable toy along  and around different routes. There are teaching activities for shared learning, differentiated worksheets to support independent learning and interactive presentations to introduce concepts and key skills.

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    Identify and record the sequence of a selection of two digit numbers by the place value of their numerical digits when representing their order using concrete equipment and diagrams

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    Explain and model how to use pictorial diagrams to represent the values of different numbers to one hundred that have been listed in both words and digits