Lesson Five – Flag Design

This computing teaching pack for Key Stage Two gets the children to practise selecting and recording the design for a graphic logo that could be displayed on a flag representing a town’s location in the world.

The class can explain and model how to insert and combine a range of different shapes to create the design for a flag to match the requested criteria for a specific location.

Download this teaching pack including a lesson plan, classroom activities and an interactive presentation to practise selecting and recording the design for a graphic logo that could be displayed on a flag representing a town’s location in the world

Activities in this teaching pack include display posters to identify and explain how to develop a graphic to match a particular design to represent a town, a shared reading text to describe a suggested design of a flag for a specific community and a template to select and record shapes to represent aspects of a community on a flag design.

The interactive presentation can be used to explore how to select and record the design for a graphic logo that could be displayed on a flag representing a town.

This lesson is part of a computing scheme of work to get the children to investigate and practise how to create different graphic shapes that can be utilised when producing a flag representing the local community. There are teaching activities for shared learning, differentiated worksheets to support independent learning and interactive presentations to introduce concepts and key skills.

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