Lesson Three – Harbour Recreation

This geography teaching pack for Key Stage One gets the children to explore and record information about some of the different recreational events and experiences that families can enjoy when visiting a harbour location.
The class can select and answer key questions to identify what makes a harbour location special and different from other places that can be found around the world.
Download this teaching pack including a lesson plan, classroom activities and an interactive presentation to explore and record information about some of the different recreational events and experiences that families can enjoy when visiting a harbour location
Activities in this teaching pack include a shared reading text to identify and describe different recreational events and experiences that can happen in a harbour and a set of cards to sort between things that can happen in a harbour with some other places found around the world.
The interactive presentation can be used to explore some of the different recreational events and experiences that can happen in a harbour location.
This lesson is part of a geography scheme of work to get the children to identify and describe industrial, commercial and recreational events and experiences that can happen in a harbour to compare with other locations around the world. There are teaching activities for shared learning, differentiated worksheets to support independent learning and interactive presentations to introduce concepts and key skills.
-
Addition One More
Identify and record the matching addition sums that are one more than different numbers to twenty
-
Family Dictionary
Read and write dictionary entries to define topic and vocabulary words about types of food that families could buy when going shopping
-
Easter Things Poems
Practise selecting and using special vocabulary words to compose poems that play with language when describing things that represent Easter celebrations
-
Trains
Explore and illustrate how travel has changed since the past through the invention and development of trains from steam to electric technologies