Lesson Five – Animal Index

This English teaching pack for Key Stage One gets the children to select and record some important keywords that can be used in an index for a non-fiction information book about a specific type of mini-beast.
The class can describe and model how to use the contents and index to find information about a specific animal in a non-fiction text that can answer key questions about the creature.
Download this teaching pack including a lesson plan, classroom activities and an interactive presentation to select and record some important keywords that can be used in an index for a non-fiction information book about a specific type of mini-beast
Activities in this teaching pack include a template to select and record some matching keywords that can be used to build an example index for a non-fiction book about a specific type of mini-beast that can be found living in a special habitat in the school grounds.
The interactive presentation gets the children to explore how to record keywords that can be used in an index for a non-fiction book about a specific type of mini-beast.
This lesson is part of an English scheme of work to get the children to practise different ways of finding information about animals in non-fiction information books, investigate words spelt with the or sound and use commas to write lists about groups of animals. There are teaching activities for shared learning, differentiated worksheets to support independent learning and interactive presentations to introduce concepts and key skills.
-
Family Events
Identify and record how to punctuate sentences that are statements and questions correctly to illustrate things that can happen in a family
-
Sea Sounds
Compose and perform a range of musical compositions to reflect movements of sea waves and animals that live on a beach and in the sea
-
Garden Flowers
Identify and record how to use pictograms to organise and present information about some of the special flowers growing in a family garden
-
Clock Minutes
Read, match and record times to five minutes using analog and digital clock faces that can identify start times for different events and experiences